I am a researcher, programmer, media artist, and game designer who works as an Assistant Professor of Game Studies and Director of the Simulation and Gaming Lab (SimLab) in the ICCIT at the University of Toronto, Mississauga. My book project, The Game of Everything: A History of How Games Built Our World, tells the story of how games became the dominant technology for modeling systems—from mathematics to politics, linguistics, labor management, computing, artificial intelligence, and the complexity sciences. By looking at the development of knowledge about and with different games like chess, whist, go, and SimCity, it argues that games are central to an ongoing revolution in systems modeling that continues to shape the world around us. Beyond this project, I have published research in Representations, Digital Humanities Quarterly, ROMchip, and Game Studies journals. I have researched a range of topics related to global science and technology, and have years of experience leading research projects and teaching courses in critical data science, game design, science studies and literature. Learn More