Iā€™m a PhD Candidate at the University of California, Davis department of English with a designated emphasis in Science and Technology Studies. I research and teach topics relating to science, media, games, computation, and literature. My research tells a global history of games as model systems, that is, media technologies that have been used historically to model complex systems, whether cosmological, political, economic, computational, military, linguistic, environmental, or other. Research of mine has been published in Representations, Digital Humanities Quarterly and ROMchip. I have presented at over twenty venues organized by a range of academic societies, including the Digital Games Research Association (DiGRA), the Society for Literature, Science, and the Arts (SLSA), the Society for Social Studies of Science (4S), the Special Interest Group in Computing, Information, and Society (SIGCIS), the International Society for the Study of Information (IS4SI), and the Modern Language Association (MLA). As a digital humanities researcher, I co-created Project Quintessence, a corpus exploration framework integrating machine learning and statistical models with dynamic visualizations to facilitate archival research. I am also a media practitioner, and have produced a number of experimental game design projects which explore the simulation of material game objects in virtual spaces.